Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
A 3 x 3 magic square is a 3 x 3 grid filled with distinct numbers from 1 to 9 such that each row, column, and both diagonals all have the same sum.
Given a row x col grid of integers, how many 3 x 3 magic square subgrids are there?
Note: while a magic square can only contain numbers from 1 to 9, grid may contain numbers up to 15.
Example 1:
Input: grid = [[4,3,8,4],[9,5,1,9],[2,7,6,2]] Output: 1 Explanation: The following subgrid is a 3 x 3 magic square: while this one is not: In total, there is only one magic square inside the given grid.
Example 2:
Input: grid = [[8]] Output: 0
Constraints:
row == grid.lengthcol == grid[i].length1 <= row, col <= 100 <= grid[i][j] <= 15Problem summary: A 3 x 3 magic square is a 3 x 3 grid filled with distinct numbers from 1 to 9 such that each row, column, and both diagonals all have the same sum. Given a row x col grid of integers, how many 3 x 3 magic square subgrids are there? Note: while a magic square can only contain numbers from 1 to 9, grid may contain numbers up to 15.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Hash Map · Math
[[4,3,8,4],[9,5,1,9],[2,7,6,2]]
[[8]]
largest-magic-square)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #840: Magic Squares In Grid
class Solution {
private int m;
private int n;
private int[][] grid;
public int numMagicSquaresInside(int[][] grid) {
m = grid.length;
n = grid[0].length;
this.grid = grid;
int ans = 0;
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
ans += check(i, j);
}
}
return ans;
}
private int check(int i, int j) {
if (i + 3 > m || j + 3 > n) {
return 0;
}
int[] cnt = new int[16];
int[] row = new int[3];
int[] col = new int[3];
int a = 0, b = 0;
for (int x = i; x < i + 3; ++x) {
for (int y = j; y < j + 3; ++y) {
int v = grid[x][y];
if (v < 1 || v > 9 || ++cnt[v] > 1) {
return 0;
}
row[x - i] += v;
col[y - j] += v;
if (x - i == y - j) {
a += v;
}
if (x - i + y - j == 2) {
b += v;
}
}
}
if (a != b) {
return 0;
}
for (int k = 0; k < 3; ++k) {
if (row[k] != a || col[k] != a) {
return 0;
}
}
return 1;
}
}
// Accepted solution for LeetCode #840: Magic Squares In Grid
func numMagicSquaresInside(grid [][]int) (ans int) {
m, n := len(grid), len(grid[0])
check := func(i, j int) int {
if i+3 > m || j+3 > n {
return 0
}
cnt := [16]int{}
row := [3]int{}
col := [3]int{}
a, b := 0, 0
for x := i; x < i+3; x++ {
for y := j; y < j+3; y++ {
v := grid[x][y]
if v < 1 || v > 9 || cnt[v] > 0 {
return 0
}
cnt[v]++
row[x-i] += v
col[y-j] += v
if x-i == y-j {
a += v
}
if x-i == 2-(y-j) {
b += v
}
}
}
if a != b {
return 0
}
for k := 0; k < 3; k++ {
if row[k] != a || col[k] != a {
return 0
}
}
return 1
}
for i := 0; i < m; i++ {
for j := 0; j < n; j++ {
ans += check(i, j)
}
}
return
}
# Accepted solution for LeetCode #840: Magic Squares In Grid
class Solution:
def numMagicSquaresInside(self, grid: List[List[int]]) -> int:
def check(i: int, j: int) -> int:
if i + 3 > m or j + 3 > n:
return 0
s = set()
row = [0] * 3
col = [0] * 3
a = b = 0
for x in range(i, i + 3):
for y in range(j, j + 3):
v = grid[x][y]
if v < 1 or v > 9:
return 0
s.add(v)
row[x - i] += v
col[y - j] += v
if x - i == y - j:
a += v
if x - i == 2 - (y - j):
b += v
if len(s) != 9 or a != b:
return 0
if any(x != a for x in row) or any(x != a for x in col):
return 0
return 1
m, n = len(grid), len(grid[0])
return sum(check(i, j) for i in range(m) for j in range(n))
// Accepted solution for LeetCode #840: Magic Squares In Grid
impl Solution {
pub fn num_magic_squares_inside(grid: Vec<Vec<i32>>) -> i32 {
let m = grid.len();
let n = grid[0].len();
let mut ans: i32 = 0;
let check = |i: usize, j: usize, grid: &Vec<Vec<i32>>| -> i32 {
if i + 3 > m || j + 3 > n {
return 0;
}
let mut cnt = vec![0; 16];
let mut row = vec![0; 3];
let mut col = vec![0; 3];
let mut a = 0;
let mut b = 0;
for x in i..i + 3 {
for y in j..j + 3 {
let v = grid[x][y] as usize;
if v < 1 || v > 9 {
return 0;
}
cnt[v] += 1;
if cnt[v] > 1 {
return 0;
}
let vv = grid[x][y];
row[x - i] += vv;
col[y - j] += vv;
if x - i == y - j {
a += vv;
}
if x - i + y - j == 2 {
b += vv;
}
}
}
if a != b {
return 0;
}
for k in 0..3 {
if row[k] != a || col[k] != a {
return 0;
}
}
1
};
for i in 0..m {
for j in 0..n {
ans += check(i, j, &grid);
}
}
ans
}
}
// Accepted solution for LeetCode #840: Magic Squares In Grid
function numMagicSquaresInside(grid: number[][]): number {
const m = grid.length;
const n = grid[0].length;
const check = (i: number, j: number): number => {
if (i + 3 > m || j + 3 > n) {
return 0;
}
const cnt: number[] = Array(16).fill(0);
const row: number[] = Array(3).fill(0);
const col: number[] = Array(3).fill(0);
let [a, b] = [0, 0];
for (let x = i; x < i + 3; ++x) {
for (let y = j; y < j + 3; ++y) {
const v = grid[x][y];
if (v < 1 || v > 9 || ++cnt[v] > 1) {
return 0;
}
row[x - i] += v;
col[y - j] += v;
if (x - i === y - j) {
a += v;
}
if (x - i === 2 - (y - j)) {
b += v;
}
}
}
if (a !== b) {
return 0;
}
for (let k = 0; k < 3; ++k) {
if (row[k] !== a || col[k] !== a) {
return 0;
}
}
return 1;
};
let ans = 0;
for (let i = 0; i < m; ++i) {
for (let j = 0; j < n; ++j) {
ans += check(i, j);
}
}
return ans;
}
Use this to step through a reusable interview workflow for this problem.
Two nested loops check every pair or subarray. The outer loop fixes a starting point, the inner loop extends or searches. For n elements this gives up to n²/2 operations. No extra space, but the quadratic time is prohibitive for large inputs.
Most array problems have an O(n²) brute force (nested loops) and an O(n) optimal (single pass with clever state tracking). The key is identifying what information to maintain as you scan: a running max, a prefix sum, a hash map of seen values, or two pointers.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.
Wrong move: Temporary multiplications exceed integer bounds.
Usually fails on: Large inputs wrap around unexpectedly.
Fix: Use wider types, modular arithmetic, or rearranged operations.