Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
Given a Tic-Tac-Toe board as a string array board, return true if and only if it is possible to reach this board position during the course of a valid tic-tac-toe game.
The board is a 3 x 3 array that consists of characters ' ', 'X', and 'O'. The ' ' character represents an empty square.
Here are the rules of Tic-Tac-Toe:
' '.'X' characters, while the second player always places 'O' characters.'X' and 'O' characters are always placed into empty squares, never filled ones.Example 1:
Input: board = ["O "," "," "] Output: false Explanation: The first player always plays "X".
Example 2:
Input: board = ["XOX"," X "," "] Output: false Explanation: Players take turns making moves.
Example 3:
Input: board = ["XOX","O O","XOX"] Output: true
Constraints:
board.length == 3board[i].length == 3board[i][j] is either 'X', 'O', or ' '.Problem summary: Given a Tic-Tac-Toe board as a string array board, return true if and only if it is possible to reach this board position during the course of a valid tic-tac-toe game. The board is a 3 x 3 array that consists of characters ' ', 'X', and 'O'. The ' ' character represents an empty square. Here are the rules of Tic-Tac-Toe: Players take turns placing characters into empty squares ' '. The first player always places 'X' characters, while the second player always places 'O' characters. 'X' and 'O' characters are always placed into empty squares, never filled ones. The game ends when there are three of the same (non-empty) character filling any row, column, or diagonal. The game also ends if all squares are non-empty. No more moves can be played if the game is over.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array
["O "," "," "]
["XOX"," X "," "]
["XOX","O O","XOX"]
design-tic-tac-toe)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #794: Valid Tic-Tac-Toe State
class Solution {
private String[] board;
public boolean validTicTacToe(String[] board) {
this.board = board;
int x = count('X'), o = count('O');
if (x != o && x - 1 != o) {
return false;
}
if (win('X') && x - 1 != o) {
return false;
}
return !(win('O') && x != o);
}
private boolean win(char x) {
for (int i = 0; i < 3; ++i) {
if (board[i].charAt(0) == x && board[i].charAt(1) == x && board[i].charAt(2) == x) {
return true;
}
if (board[0].charAt(i) == x && board[1].charAt(i) == x && board[2].charAt(i) == x) {
return true;
}
}
if (board[0].charAt(0) == x && board[1].charAt(1) == x && board[2].charAt(2) == x) {
return true;
}
return board[0].charAt(2) == x && board[1].charAt(1) == x && board[2].charAt(0) == x;
}
private int count(char x) {
int cnt = 0;
for (var row : board) {
for (var c : row.toCharArray()) {
if (c == x) {
++cnt;
}
}
}
return cnt;
}
}
// Accepted solution for LeetCode #794: Valid Tic-Tac-Toe State
func validTicTacToe(board []string) bool {
var x, o int
for _, row := range board {
for _, c := range row {
if c == 'X' {
x++
} else if c == 'O' {
o++
}
}
}
win := func(x byte) bool {
for i := 0; i < 3; i++ {
if board[i][0] == x && board[i][1] == x && board[i][2] == x {
return true
}
if board[0][i] == x && board[1][i] == x && board[2][i] == x {
return true
}
}
if board[0][0] == x && board[1][1] == x && board[2][2] == x {
return true
}
return board[0][2] == x && board[1][1] == x && board[2][0] == x
}
if x != o && x-1 != o {
return false
}
if win('X') && x-1 != o {
return false
}
return !(win('O') && x != o)
}
# Accepted solution for LeetCode #794: Valid Tic-Tac-Toe State
class Solution:
def validTicTacToe(self, board: List[str]) -> bool:
def win(x):
for i in range(3):
if all(board[i][j] == x for j in range(3)):
return True
if all(board[j][i] == x for j in range(3)):
return True
if all(board[i][i] == x for i in range(3)):
return True
return all(board[i][2 - i] == x for i in range(3))
x = sum(board[i][j] == 'X' for i in range(3) for j in range(3))
o = sum(board[i][j] == 'O' for i in range(3) for j in range(3))
if x != o and x - 1 != o:
return False
if win('X') and x - 1 != o:
return False
return not (win('O') and x != o)
// Accepted solution for LeetCode #794: Valid Tic-Tac-Toe State
struct Solution;
impl Solution {
fn valid_tic_tac_toe(board: Vec<String>) -> bool {
let mut a = vec![vec![]; 3];
let mut x = 0;
let mut o = 0;
for (i, row) in board.iter().enumerate() {
for c in row.chars() {
match c {
'X' => {
x += 1;
}
'O' => {
o += 1;
}
_ => {}
}
a[i].push(c);
}
}
let win_x = Self::win(&a, 'X');
let win_o = Self::win(&a, 'O');
x == o + 1 && win_x >= 0 && win_o == 0 || x == o && win_x == 0 && win_o <= 1
}
fn win(board: &[Vec<char>], c: char) -> i32 {
let mut rows = vec![0; 3];
let mut cols = vec![0; 3];
let mut diagonals = vec![0; 2];
for i in 0..3 {
for j in 0..3 {
let v = if board[i][j] == c { 1 } else { 0 };
rows[i] += v;
cols[j] += v;
if i == j {
diagonals[0] += v;
}
if i + j == 2 {
diagonals[1] += v;
}
}
}
let mut sum = 0;
if rows.iter().any(|&row| row == 3) {
sum += 1;
}
if cols.iter().any(|&col| col == 3) {
sum += 1;
}
if diagonals.iter().any(|&diagonal| diagonal == 3) {
sum += 1;
}
sum
}
}
#[test]
fn test() {
let board = vec_string!["O ", " ", " "];
let res = false;
assert_eq!(Solution::valid_tic_tac_toe(board), res);
let board = vec_string!["XOX", " X ", " "];
let res = false;
assert_eq!(Solution::valid_tic_tac_toe(board), res);
let board = vec_string!["XXX", " ", "OOO"];
let res = false;
assert_eq!(Solution::valid_tic_tac_toe(board), res);
let board = vec_string!["XOX", "O O", "XOX"];
let res = true;
assert_eq!(Solution::valid_tic_tac_toe(board), res);
let board = vec_string!["XXX", "OOX", "OOX"];
let res = true;
assert_eq!(Solution::valid_tic_tac_toe(board), res);
}
// Accepted solution for LeetCode #794: Valid Tic-Tac-Toe State
// Auto-generated TypeScript example from java.
function exampleSolution(): void {
}
// Reference (java):
// // Accepted solution for LeetCode #794: Valid Tic-Tac-Toe State
// class Solution {
// private String[] board;
//
// public boolean validTicTacToe(String[] board) {
// this.board = board;
// int x = count('X'), o = count('O');
// if (x != o && x - 1 != o) {
// return false;
// }
// if (win('X') && x - 1 != o) {
// return false;
// }
// return !(win('O') && x != o);
// }
//
// private boolean win(char x) {
// for (int i = 0; i < 3; ++i) {
// if (board[i].charAt(0) == x && board[i].charAt(1) == x && board[i].charAt(2) == x) {
// return true;
// }
// if (board[0].charAt(i) == x && board[1].charAt(i) == x && board[2].charAt(i) == x) {
// return true;
// }
// }
// if (board[0].charAt(0) == x && board[1].charAt(1) == x && board[2].charAt(2) == x) {
// return true;
// }
// return board[0].charAt(2) == x && board[1].charAt(1) == x && board[2].charAt(0) == x;
// }
//
// private int count(char x) {
// int cnt = 0;
// for (var row : board) {
// for (var c : row.toCharArray()) {
// if (c == x) {
// ++cnt;
// }
// }
// }
// return cnt;
// }
// }
Use this to step through a reusable interview workflow for this problem.
Two nested loops check every pair or subarray. The outer loop fixes a starting point, the inner loop extends or searches. For n elements this gives up to n²/2 operations. No extra space, but the quadratic time is prohibitive for large inputs.
Most array problems have an O(n²) brute force (nested loops) and an O(n) optimal (single pass with clever state tracking). The key is identifying what information to maintain as you scan: a running max, a prefix sum, a hash map of seen values, or two pointers.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.