Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
You are playing a simplified PAC-MAN game on an infinite 2-D grid. You start at the point [0, 0], and you are given a destination point target = [xtarget, ytarget] that you are trying to get to. There are several ghosts on the map with their starting positions given as a 2D array ghosts, where ghosts[i] = [xi, yi] represents the starting position of the ith ghost. All inputs are integral coordinates.
Each turn, you and all the ghosts may independently choose to either move 1 unit in any of the four cardinal directions: north, east, south, or west, or stay still. All actions happen simultaneously.
You escape if and only if you can reach the target before any ghost reaches you. If you reach any square (including the target) at the same time as a ghost, it does not count as an escape.
Return true if it is possible to escape regardless of how the ghosts move, otherwise return false.
Example 1:
Input: ghosts = [[1,0],[0,3]], target = [0,1] Output: true Explanation: You can reach the destination (0, 1) after 1 turn, while the ghosts located at (1, 0) and (0, 3) cannot catch up with you.
Example 2:
Input: ghosts = [[1,0]], target = [2,0] Output: false Explanation: You need to reach the destination (2, 0), but the ghost at (1, 0) lies between you and the destination.
Example 3:
Input: ghosts = [[2,0]], target = [1,0] Output: false Explanation: The ghost can reach the target at the same time as you.
Constraints:
1 <= ghosts.length <= 100ghosts[i].length == 2-104 <= xi, yi <= 104target.length == 2-104 <= xtarget, ytarget <= 104Problem summary: You are playing a simplified PAC-MAN game on an infinite 2-D grid. You start at the point [0, 0], and you are given a destination point target = [xtarget, ytarget] that you are trying to get to. There are several ghosts on the map with their starting positions given as a 2D array ghosts, where ghosts[i] = [xi, yi] represents the starting position of the ith ghost. All inputs are integral coordinates. Each turn, you and all the ghosts may independently choose to either move 1 unit in any of the four cardinal directions: north, east, south, or west, or stay still. All actions happen simultaneously. You escape if and only if you can reach the target before any ghost reaches you. If you reach any square (including the target) at the same time as a ghost, it does not count as an escape. Return true if it is possible to escape regardless of how the ghosts move, otherwise return false.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Math
[[1,0],[0,3]] [0,1]
[[1,0]] [2,0]
[[2,0]] [1,0]
cat-and-mouse-ii)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #789: Escape The Ghosts
class Solution {
public boolean escapeGhosts(int[][] ghosts, int[] target) {
int tx = target[0], ty = target[1];
for (var g : ghosts) {
int x = g[0], y = g[1];
if (Math.abs(tx - x) + Math.abs(ty - y) <= Math.abs(tx) + Math.abs(ty)) {
return false;
}
}
return true;
}
}
// Accepted solution for LeetCode #789: Escape The Ghosts
func escapeGhosts(ghosts [][]int, target []int) bool {
tx, ty := target[0], target[1]
for _, g := range ghosts {
x, y := g[0], g[1]
if abs(tx-x)+abs(ty-y) <= abs(tx)+abs(ty) {
return false
}
}
return true
}
func abs(x int) int {
if x < 0 {
return -x
}
return x
}
# Accepted solution for LeetCode #789: Escape The Ghosts
class Solution:
def escapeGhosts(self, ghosts: List[List[int]], target: List[int]) -> bool:
tx, ty = target
return all(abs(tx - x) + abs(ty - y) > abs(tx) + abs(ty) for x, y in ghosts)
// Accepted solution for LeetCode #789: Escape The Ghosts
use std::cell::RefCell;
use std::rc::Rc;
type OptNode = Option<Rc<RefCell<TreeNode>>>;
impl Solution {
pub fn min_diff_in_bst(root: OptNode) -> i32 {
let mut min = i32::MAX;
let mut prev = None;
Self::dfs(root, &mut prev, &mut min);
min
}
fn dfs(root: Option<Rc<RefCell<TreeNode>>>, prev: &mut Option<i32>, min: &mut i32) {
if let Some(node) = root {
let node = node.borrow();
Self::dfs(node.left.clone(), prev, min);
if let Some(prev) = prev {
*min = (*min).min(node.val - *prev)
}
*prev = Some(node.val);
Self::dfs(node.right.clone(), prev, min);
}
}
}
// Accepted solution for LeetCode #789: Escape The Ghosts
function escapeGhosts(ghosts: number[][], target: number[]): boolean {
const [tx, ty] = target;
for (const [x, y] of ghosts) {
if (Math.abs(tx - x) + Math.abs(ty - y) <= Math.abs(tx) + Math.abs(ty)) {
return false;
}
}
return true;
}
Use this to step through a reusable interview workflow for this problem.
Two nested loops check every pair or subarray. The outer loop fixes a starting point, the inner loop extends or searches. For n elements this gives up to n²/2 operations. No extra space, but the quadratic time is prohibitive for large inputs.
Most array problems have an O(n²) brute force (nested loops) and an O(n) optimal (single pass with clever state tracking). The key is identifying what information to maintain as you scan: a running max, a prefix sum, a hash map of seen values, or two pointers.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Wrong move: Temporary multiplications exceed integer bounds.
Usually fails on: Large inputs wrap around unexpectedly.
Fix: Use wider types, modular arithmetic, or rearranged operations.