LeetCode #558 — MEDIUM

Logical OR of Two Binary Grids Represented as Quad-Trees

Move from brute-force thinking to an efficient approach using tree strategy.

Solve on LeetCode
The Problem

Problem Statement

A Binary Matrix is a matrix in which all the elements are either 0 or 1.

Given quadTree1 and quadTree2. quadTree1 represents a n * n binary matrix and quadTree2 represents another n * n binary matrix.

Return a Quad-Tree representing the n * n binary matrix which is the result of logical bitwise OR of the two binary matrixes represented by quadTree1 and quadTree2.

Notice that you can assign the value of a node to True or False when isLeaf is False, and both are accepted in the answer.

A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes:

  • val: True if the node represents a grid of 1's or False if the node represents a grid of 0's.
  • isLeaf: True if the node is leaf node on the tree or False if the node has the four children.
class Node {
    public boolean val;
    public boolean isLeaf;
    public Node topLeft;
    public Node topRight;
    public Node bottomLeft;
    public Node bottomRight;
}

We can construct a Quad-Tree from a two-dimensional area using the following steps:

  1. If the current grid has the same value (i.e all 1's or all 0's) set isLeaf True and set val to the value of the grid and set the four children to Null and stop.
  2. If the current grid has different values, set isLeaf to False and set val to any value and divide the current grid into four sub-grids as shown in the photo.
  3. Recurse for each of the children with the proper sub-grid.

If you want to know more about the Quad-Tree, you can refer to the wiki.

Quad-Tree format:

The input/output represents the serialized format of a Quad-Tree using level order traversal, where null signifies a path terminator where no node exists below.

It is very similar to the serialization of the binary tree. The only difference is that the node is represented as a list [isLeaf, val].

If the value of isLeaf or val is True we represent it as 1 in the list [isLeaf, val] and if the value of isLeaf or val is False we represent it as 0.

Example 1:

Input: quadTree1 = [[0,1],[1,1],[1,1],[1,0],[1,0]]
, quadTree2 = [[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]]
Output: [[0,0],[1,1],[1,1],[1,1],[1,0]]
Explanation: quadTree1 and quadTree2 are shown above. You can see the binary matrix which is represented by each Quad-Tree.
If we apply logical bitwise OR on the two binary matrices we get the binary matrix below which is represented by the result Quad-Tree.
Notice that the binary matrices shown are only for illustration, you don't have to construct the binary matrix to get the result tree.

Example 2:

Input: quadTree1 = [[1,0]], quadTree2 = [[1,0]]
Output: [[1,0]]
Explanation: Each tree represents a binary matrix of size 1*1. Each matrix contains only zero.
The resulting matrix is of size 1*1 with also zero.

Constraints:

  • quadTree1 and quadTree2 are both valid Quad-Trees each representing a n * n grid.
  • n == 2x where 0 <= x <= 9.
Patterns Used

Roadmap

  1. Brute Force Baseline
  2. Core Insight
  3. Algorithm Walkthrough
  4. Edge Cases
  5. Full Annotated Code
  6. Interactive Study Demo
  7. Complexity Analysis
Step 01

Brute Force Baseline

Problem summary: A Binary Matrix is a matrix in which all the elements are either 0 or 1. Given quadTree1 and quadTree2. quadTree1 represents a n * n binary matrix and quadTree2 represents another n * n binary matrix. Return a Quad-Tree representing the n * n binary matrix which is the result of logical bitwise OR of the two binary matrixes represented by quadTree1 and quadTree2. Notice that you can assign the value of a node to True or False when isLeaf is False, and both are accepted in the answer. A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes: val: True if the node represents a grid of 1's or False if the node represents a grid of 0's. isLeaf: True if the node is leaf node on the tree or False if the node has the four children. class Node { public boolean val; public boolean isLeaf; public Node topLeft; public Node

Baseline thinking

Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.

Pattern signal: Tree

Example 1

[[0,1],[1,1],[1,1],[1,0],[1,0]]
[[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]]

Example 2

[[1,0]]
[[1,0]]
Step 02

Core Insight

What unlocks the optimal approach

  • No official hints in dataset. Start from constraints and look for a monotonic or reusable state.
Interview move: turn each hint into an invariant you can check after every iteration/recursion step.
Step 03

Algorithm Walkthrough

Iteration Checklist

  1. Define state (indices, window, stack, map, DP cell, or recursion frame).
  2. Apply one transition step and update the invariant.
  3. Record answer candidate when condition is met.
  4. Continue until all input is consumed.
Use the first example testcase as your mental trace to verify each transition.
Step 04

Edge Cases

Minimum Input
Single element / shortest valid input
Validate boundary behavior before entering the main loop or recursion.
Duplicates & Repeats
Repeated values / repeated states
Decide whether duplicates should be merged, skipped, or counted explicitly.
Extreme Constraints
Upper-end input sizes
Re-check complexity target against constraints to avoid time-limit issues.
Invalid / Corner Shape
Empty collections, zeros, or disconnected structures
Handle special-case structure before the core algorithm path.
Step 05

Full Annotated Code

Source-backed implementations are provided below for direct study and interview prep.

// Accepted solution for LeetCode #558: Logical OR of Two Binary Grids Represented as Quad-Trees
/*
// Definition for a QuadTree node.
class Node {
    public boolean val;
    public boolean isLeaf;
    public Node topLeft;
    public Node topRight;
    public Node bottomLeft;
    public Node bottomRight;

    public Node() {}

    public Node(boolean _val,boolean _isLeaf,Node _topLeft,Node _topRight,Node _bottomLeft,Node
_bottomRight) { val = _val; isLeaf = _isLeaf; topLeft = _topLeft; topRight = _topRight; bottomLeft =
_bottomLeft; bottomRight = _bottomRight;
    }
};
*/

class Solution {
    public Node intersect(Node quadTree1, Node quadTree2) {
        return dfs(quadTree1, quadTree2);
    }

    private Node dfs(Node t1, Node t2) {
        if (t1.isLeaf && t2.isLeaf) {
            return new Node(t1.val || t2.val, true);
        }
        if (t1.isLeaf) {
            return t1.val ? t1 : t2;
        }
        if (t2.isLeaf) {
            return t2.val ? t2 : t1;
        }
        Node res = new Node();
        res.topLeft = dfs(t1.topLeft, t2.topLeft);
        res.topRight = dfs(t1.topRight, t2.topRight);
        res.bottomLeft = dfs(t1.bottomLeft, t2.bottomLeft);
        res.bottomRight = dfs(t1.bottomRight, t2.bottomRight);
        boolean isLeaf = res.topLeft.isLeaf && res.topRight.isLeaf && res.bottomLeft.isLeaf
            && res.bottomRight.isLeaf;
        boolean sameVal = res.topLeft.val == res.topRight.val
            && res.topRight.val == res.bottomLeft.val && res.bottomLeft.val == res.bottomRight.val;
        if (isLeaf && sameVal) {
            res = res.topLeft;
        }
        return res;
    }
}
Step 06

Interactive Study Demo

Use this to step through a reusable interview workflow for this problem.

Press Step or Run All to begin.
Step 07

Complexity Analysis

Time
O(n)
Space
O(h)

Approach Breakdown

LEVEL ORDER
O(n) time
O(n) space

BFS with a queue visits every node exactly once — O(n) time. The queue may hold an entire level of the tree, which for a complete binary tree is up to n/2 nodes = O(n) space. This is optimal in time but costly in space for wide trees.

DFS TRAVERSAL
O(n) time
O(h) space

Every node is visited exactly once, giving O(n) time. Space depends on tree shape: O(h) for recursive DFS (stack depth = height h), or O(w) for BFS (queue width = widest level). For balanced trees h = log n; for skewed trees h = n.

Shortcut: Visit every node once → O(n) time. Recursion depth = tree height → O(h) space.
Coach Notes

Common Mistakes

Review these before coding to avoid predictable interview regressions.

Forgetting null/base-case handling

Wrong move: Recursive traversal assumes children always exist.

Usually fails on: Leaf nodes throw errors or create wrong depth/path values.

Fix: Handle null/base cases before recursive transitions.