Overflow in intermediate arithmetic
Wrong move: Temporary multiplications exceed integer bounds.
Usually fails on: Large inputs wrap around unexpectedly.
Fix: Use wider types, modular arithmetic, or rearranged operations.
Move from brute-force thinking to an efficient approach using math strategy.
In the "100 game" two players take turns adding, to a running total, any integer from 1 to 10. The player who first causes the running total to reach or exceed 100 wins.
What if we change the game so that players cannot re-use integers?
For example, two players might take turns drawing from a common pool of numbers from 1 to 15 without replacement until they reach a total >= 100.
Given two integers maxChoosableInteger and desiredTotal, return true if the first player to move can force a win, otherwise, return false. Assume both players play optimally.
Example 1:
Input: maxChoosableInteger = 10, desiredTotal = 11 Output: false Explanation: No matter which integer the first player choose, the first player will lose. The first player can choose an integer from 1 up to 10. If the first player choose 1, the second player can only choose integers from 2 up to 10. The second player will win by choosing 10 and get a total = 11, which is >= desiredTotal. Same with other integers chosen by the first player, the second player will always win.
Example 2:
Input: maxChoosableInteger = 10, desiredTotal = 0 Output: true
Example 3:
Input: maxChoosableInteger = 10, desiredTotal = 1 Output: true
Constraints:
1 <= maxChoosableInteger <= 200 <= desiredTotal <= 300Problem summary: In the "100 game" two players take turns adding, to a running total, any integer from 1 to 10. The player who first causes the running total to reach or exceed 100 wins. What if we change the game so that players cannot re-use integers? For example, two players might take turns drawing from a common pool of numbers from 1 to 15 without replacement until they reach a total >= 100. Given two integers maxChoosableInteger and desiredTotal, return true if the first player to move can force a win, otherwise, return false. Assume both players play optimally.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Math · Dynamic Programming · Bit Manipulation
10 11
10 0
10 1
flip-game-ii)guess-number-higher-or-lower-ii)predict-the-winner)find-the-winning-player-in-coin-game)find-the-number-of-winning-players)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #464: Can I Win
class Solution {
private Map<Integer, Boolean> f = new HashMap<>();
private int maxChoosableInteger;
private int desiredTotal;
public boolean canIWin(int maxChoosableInteger, int desiredTotal) {
if ((1 + maxChoosableInteger) * maxChoosableInteger / 2 < desiredTotal) {
return false;
}
this.maxChoosableInteger = maxChoosableInteger;
this.desiredTotal = desiredTotal;
return dfs(0, 0);
}
private boolean dfs(int mask, int s) {
if (f.containsKey(mask)) {
return f.get(mask);
}
for (int i = 0; i < maxChoosableInteger; ++i) {
if ((mask >> i & 1) == 0) {
if (s + i + 1 >= desiredTotal || !dfs(mask | 1 << i, s + i + 1)) {
f.put(mask, true);
return true;
}
}
}
f.put(mask, false);
return false;
}
}
// Accepted solution for LeetCode #464: Can I Win
func canIWin(maxChoosableInteger int, desiredTotal int) bool {
if (1+maxChoosableInteger)*maxChoosableInteger/2 < desiredTotal {
return false
}
f := map[int]bool{}
var dfs func(int, int) bool
dfs = func(mask, s int) bool {
if v, ok := f[mask]; ok {
return v
}
for i := 1; i <= maxChoosableInteger; i++ {
if mask>>i&1 == 0 {
if s+i >= desiredTotal || !dfs(mask|1<<i, s+i) {
f[mask] = true
return true
}
}
}
f[mask] = false
return false
}
return dfs(0, 0)
}
# Accepted solution for LeetCode #464: Can I Win
class Solution:
def canIWin(self, maxChoosableInteger: int, desiredTotal: int) -> bool:
@cache
def dfs(mask: int, s: int) -> bool:
for i in range(1, maxChoosableInteger + 1):
if mask >> i & 1 ^ 1:
if s + i >= desiredTotal or not dfs(mask | 1 << i, s + i):
return True
return False
if (1 + maxChoosableInteger) * maxChoosableInteger // 2 < desiredTotal:
return False
return dfs(0, 0)
// Accepted solution for LeetCode #464: Can I Win
struct Solution;
use std::collections::HashMap;
impl Solution {
fn can_i_win(max_choosable_integer: i32, desired_total: i32) -> bool {
let nums: Vec<i32> = (1..=max_choosable_integer).collect();
let n = nums.len();
if desired_total > nums.iter().sum::<i32>() {
return false;
}
let mut memo: HashMap<u32, bool> = HashMap::new();
Self::dp(desired_total, (1 << n) - 1, &mut memo, &nums, n)
}
fn dp(total: i32, bitset: u32, memo: &mut HashMap<u32, bool>, nums: &[i32], n: usize) -> bool {
if let Some(&res) = memo.get(&bitset) {
return res;
}
let mut res = false;
for i in 0..n {
if res {
break;
}
if 1 << i & bitset > 0 {
if total - nums[i] <= 0 {
res = true;
}
res |= !Self::dp(total - nums[i], bitset & !(1 << i), memo, nums, n);
}
}
memo.insert(bitset, res);
res
}
}
#[test]
fn test() {
let max_choosable_integer = 10;
let desired_total = 11;
let res = false;
assert_eq!(
Solution::can_i_win(max_choosable_integer, desired_total),
res
);
let max_choosable_integer = 4;
let desired_total = 6;
let res = true;
assert_eq!(
Solution::can_i_win(max_choosable_integer, desired_total),
res
);
let max_choosable_integer = 5;
let desired_total = 50;
let res = false;
assert_eq!(
Solution::can_i_win(max_choosable_integer, desired_total),
res
);
let max_choosable_integer = 18;
let desired_total = 188;
let res = false;
assert_eq!(
Solution::can_i_win(max_choosable_integer, desired_total),
res
);
}
// Accepted solution for LeetCode #464: Can I Win
function canIWin(maxChoosableInteger: number, desiredTotal: number): boolean {
if (((1 + maxChoosableInteger) * maxChoosableInteger) / 2 < desiredTotal) {
return false;
}
const f: Record<string, boolean> = {};
const dfs = (mask: number, s: number): boolean => {
if (f.hasOwnProperty(mask)) {
return f[mask];
}
for (let i = 1; i <= maxChoosableInteger; ++i) {
if (((mask >> i) & 1) ^ 1) {
if (s + i >= desiredTotal || !dfs(mask ^ (1 << i), s + i)) {
return (f[mask] = true);
}
}
}
return (f[mask] = false);
};
return dfs(0, 0);
}
Use this to step through a reusable interview workflow for this problem.
Pure recursion explores every possible choice at each step. With two choices per state (take or skip), the decision tree has 2ⁿ leaves. The recursion stack uses O(n) space. Many subproblems are recomputed exponentially many times.
Each cell in the DP table is computed exactly once from previously solved subproblems. The table dimensions determine both time and space. Look for the state variables — each unique combination of state values is one cell. Often a rolling array can reduce space by one dimension.
Review these before coding to avoid predictable interview regressions.
Wrong move: Temporary multiplications exceed integer bounds.
Usually fails on: Large inputs wrap around unexpectedly.
Fix: Use wider types, modular arithmetic, or rearranged operations.
Wrong move: An incomplete state merges distinct subproblems and caches incorrect answers.
Usually fails on: Correctness breaks on cases that differ only in hidden state.
Fix: Define state so each unique subproblem maps to one DP cell.