Mutating counts without cleanup
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.
Move from brute-force thinking to an efficient approach using hash map strategy.
Given an undirected tree consisting of n vertices numbered from 0 to n-1, which has some apples in their vertices. You spend 1 second to walk over one edge of the tree. Return the minimum time in seconds you have to spend to collect all apples in the tree, starting at vertex 0 and coming back to this vertex.
The edges of the undirected tree are given in the array edges, where edges[i] = [ai, bi] means that exists an edge connecting the vertices ai and bi. Additionally, there is a boolean array hasApple, where hasApple[i] = true means that vertex i has an apple; otherwise, it does not have any apple.
Example 1:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,true,true,false] Output: 8 Explanation: The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 2:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,false,true,false] Output: 6 Explanation: The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 3:
Input: n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,false,false,false,false,false] Output: 0
Constraints:
1 <= n <= 105edges.length == n - 1edges[i].length == 20 <= ai < bi <= n - 1hasApple.length == nProblem summary: Given an undirected tree consisting of n vertices numbered from 0 to n-1, which has some apples in their vertices. You spend 1 second to walk over one edge of the tree. Return the minimum time in seconds you have to spend to collect all apples in the tree, starting at vertex 0 and coming back to this vertex. The edges of the undirected tree are given in the array edges, where edges[i] = [ai, bi] means that exists an edge connecting the vertices ai and bi. Additionally, there is a boolean array hasApple, where hasApple[i] = true means that vertex i has an apple; otherwise, it does not have any apple.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Hash Map · Tree
7 [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]] [false,false,true,false,true,true,false]
7 [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]] [false,false,true,false,false,true,false]
7 [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]] [false,false,false,false,false,false,false]
Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #1443: Minimum Time to Collect All Apples in a Tree
class Solution {
public int minTime(int n, int[][] edges, List<Boolean> hasApple) {
boolean[] vis = new boolean[n];
List<Integer>[] g = new List[n];
Arrays.setAll(g, k -> new ArrayList<>());
for (int[] e : edges) {
int u = e[0], v = e[1];
g[u].add(v);
g[v].add(u);
}
return dfs(0, 0, g, hasApple, vis);
}
private int dfs(int u, int cost, List<Integer>[] g, List<Boolean> hasApple, boolean[] vis) {
if (vis[u]) {
return 0;
}
vis[u] = true;
int nxtCost = 0;
for (int v : g[u]) {
nxtCost += dfs(v, 2, g, hasApple, vis);
}
if (!hasApple.get(u) && nxtCost == 0) {
return 0;
}
return cost + nxtCost;
}
}
// Accepted solution for LeetCode #1443: Minimum Time to Collect All Apples in a Tree
func minTime(n int, edges [][]int, hasApple []bool) int {
vis := make([]bool, n)
g := make([][]int, n)
for _, e := range edges {
u, v := e[0], e[1]
g[u] = append(g[u], v)
g[v] = append(g[v], u)
}
var dfs func(int, int) int
dfs = func(u, cost int) int {
if vis[u] {
return 0
}
vis[u] = true
nxt := 0
for _, v := range g[u] {
nxt += dfs(v, 2)
}
if !hasApple[u] && nxt == 0 {
return 0
}
return cost + nxt
}
return dfs(0, 0)
}
# Accepted solution for LeetCode #1443: Minimum Time to Collect All Apples in a Tree
class Solution:
def minTime(self, n: int, edges: List[List[int]], hasApple: List[bool]) -> int:
def dfs(u, cost):
if vis[u]:
return 0
vis[u] = True
nxt_cost = 0
for v in g[u]:
nxt_cost += dfs(v, 2)
if not hasApple[u] and nxt_cost == 0:
return 0
return cost + nxt_cost
g = defaultdict(list)
for u, v in edges:
g[u].append(v)
g[v].append(u)
vis = [False] * n
return dfs(0, 0)
// Accepted solution for LeetCode #1443: Minimum Time to Collect All Apples in a Tree
use std::collections::HashMap;
impl Solution {
pub fn min_time(n: i32, edges: Vec<Vec<i32>>, has_apple: Vec<bool>) -> i32 {
let mut adj = HashMap::new();
for edge in edges {
let (parent, child) = (edge[0], edge[1]);
adj.entry(parent).or_insert(vec![]).push(child);
adj.entry(child).or_insert(vec![]).push(parent);
}
fn dfs(
current: i32,
parent: i32,
adj: &HashMap<i32, Vec<i32>>,
has_apple: &Vec<bool>,
) -> i32 {
let mut time = 0;
if let Some(children) = adj.get(¤t) {
for child in children {
if *child == parent {
continue;
}
let child_time = dfs(*child, current, &adj, &has_apple);
if child_time.is_positive() || has_apple[*child as usize] {
time += 2 + child_time;
}
}
}
time
}
dfs(0, -1, &adj, &has_apple)
}
}
// Accepted solution for LeetCode #1443: Minimum Time to Collect All Apples in a Tree
// Auto-generated TypeScript example from java.
function exampleSolution(): void {
}
// Reference (java):
// // Accepted solution for LeetCode #1443: Minimum Time to Collect All Apples in a Tree
// class Solution {
// public int minTime(int n, int[][] edges, List<Boolean> hasApple) {
// boolean[] vis = new boolean[n];
// List<Integer>[] g = new List[n];
// Arrays.setAll(g, k -> new ArrayList<>());
// for (int[] e : edges) {
// int u = e[0], v = e[1];
// g[u].add(v);
// g[v].add(u);
// }
// return dfs(0, 0, g, hasApple, vis);
// }
//
// private int dfs(int u, int cost, List<Integer>[] g, List<Boolean> hasApple, boolean[] vis) {
// if (vis[u]) {
// return 0;
// }
// vis[u] = true;
// int nxtCost = 0;
// for (int v : g[u]) {
// nxtCost += dfs(v, 2, g, hasApple, vis);
// }
// if (!hasApple.get(u) && nxtCost == 0) {
// return 0;
// }
// return cost + nxtCost;
// }
// }
Use this to step through a reusable interview workflow for this problem.
BFS with a queue visits every node exactly once — O(n) time. The queue may hold an entire level of the tree, which for a complete binary tree is up to n/2 nodes = O(n) space. This is optimal in time but costly in space for wide trees.
Every node is visited exactly once, giving O(n) time. Space depends on tree shape: O(h) for recursive DFS (stack depth = height h), or O(w) for BFS (queue width = widest level). For balanced trees h = log n; for skewed trees h = n.
Review these before coding to avoid predictable interview regressions.
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.
Wrong move: Recursive traversal assumes children always exist.
Usually fails on: Leaf nodes throw errors or create wrong depth/path values.
Fix: Handle null/base cases before recursive transitions.