There are n cities numbered from 0 to n-1. Given the array edges where edges[i] = [fromi, toi, weighti] represents a bidirectional and weighted edge between cities fromi and toi, and given the integer distanceThreshold.
Return the city with the smallest number of cities that are reachable through some path and whose distance is at mostdistanceThreshold, If there are multiple such cities, return the city with the greatest number.
Notice that the distance of a path connecting cities i and j is equal to the sum of the edges' weights along that path.
Example 1:
Input: n = 4, edges = [[0,1,3],[1,2,1],[1,3,4],[2,3,1]], distanceThreshold = 4
Output: 3
Explanation: The figure above describes the graph.
The neighboring cities at a distanceThreshold = 4 for each city are:
City 0 -> [City 1, City 2]
City 1 -> [City 0, City 2, City 3]
City 2 -> [City 0, City 1, City 3]
City 3 -> [City 1, City 2]
Cities 0 and 3 have 2 neighboring cities at a distanceThreshold = 4, but we have to return city 3 since it has the greatest number.
Example 2:
Input: n = 5, edges = [[0,1,2],[0,4,8],[1,2,3],[1,4,2],[2,3,1],[3,4,1]], distanceThreshold = 2
Output: 0
Explanation: The figure above describes the graph.
The neighboring cities at a distanceThreshold = 2 for each city are:
City 0 -> [City 1]
City 1 -> [City 0, City 4]
City 2 -> [City 3, City 4]
City 3 -> [City 2, City 4]
City 4 -> [City 1, City 2, City 3]
The city 0 has 1 neighboring city at a distanceThreshold = 2.
Problem summary: There are n cities numbered from 0 to n-1. Given the array edges where edges[i] = [fromi, toi, weighti] represents a bidirectional and weighted edge between cities fromi and toi, and given the integer distanceThreshold. Return the city with the smallest number of cities that are reachable through some path and whose distance is at most distanceThreshold, If there are multiple such cities, return the city with the greatest number. Notice that the distance of a path connecting cities i and j is equal to the sum of the edges' weights along that path.
Baseline thinking
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Second Minimum Time to Reach Destination (second-minimum-time-to-reach-destination)
Step 02
Core Insight
What unlocks the optimal approach
Use Floyd-Warshall's algorithm to compute any-point to any-point distances. (Or can also do Dijkstra from every node due to the weights are non-negative).
For each city calculate the number of reachable cities within the threshold, then search for the optimal city.
Interview move: turn each hint into an invariant you can check after every iteration/recursion step.
Step 03
Algorithm Walkthrough
Iteration Checklist
Define state (indices, window, stack, map, DP cell, or recursion frame).
Apply one transition step and update the invariant.
Record answer candidate when condition is met.
Continue until all input is consumed.
Use the first example testcase as your mental trace to verify each transition.
Step 04
Edge Cases
Minimum Input
Single element / shortest valid input
Validate boundary behavior before entering the main loop or recursion.
Duplicates & Repeats
Repeated values / repeated states
Decide whether duplicates should be merged, skipped, or counted explicitly.
Extreme Constraints
Upper-end input sizes
Re-check complexity target against constraints to avoid time-limit issues.
Invalid / Corner Shape
Empty collections, zeros, or disconnected structures
Handle special-case structure before the core algorithm path.
Step 05
Full Annotated Code
Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #1334: Find the City With the Smallest Number of Neighbors at a Threshold Distance
class Solution {
private int n;
private int[][] g;
private int[] dist;
private boolean[] vis;
private final int inf = 1 << 30;
private int distanceThreshold;
public int findTheCity(int n, int[][] edges, int distanceThreshold) {
this.n = n;
this.distanceThreshold = distanceThreshold;
g = new int[n][n];
dist = new int[n];
vis = new boolean[n];
for (var e : g) {
Arrays.fill(e, inf);
}
for (var e : edges) {
int f = e[0], t = e[1], w = e[2];
g[f][t] = w;
g[t][f] = w;
}
int ans = n, cnt = inf;
for (int i = n - 1; i >= 0; --i) {
int t = dijkstra(i);
if (t < cnt) {
cnt = t;
ans = i;
}
}
return ans;
}
private int dijkstra(int u) {
Arrays.fill(dist, inf);
Arrays.fill(vis, false);
dist[u] = 0;
for (int i = 0; i < n; ++i) {
int k = -1;
for (int j = 0; j < n; ++j) {
if (!vis[j] && (k == -1 || dist[k] > dist[j])) {
k = j;
}
}
vis[k] = true;
for (int j = 0; j < n; ++j) {
dist[j] = Math.min(dist[j], dist[k] + g[k][j]);
}
}
int cnt = 0;
for (int d : dist) {
if (d <= distanceThreshold) {
++cnt;
}
}
return cnt;
}
}
// Accepted solution for LeetCode #1334: Find the City With the Smallest Number of Neighbors at a Threshold Distance
func findTheCity(n int, edges [][]int, distanceThreshold int) int {
g := make([][]int, n)
dist := make([]int, n)
vis := make([]bool, n)
const inf int = 1e7
for i := range g {
g[i] = make([]int, n)
for j := range g[i] {
g[i][j] = inf
}
}
for _, e := range edges {
f, t, w := e[0], e[1], e[2]
g[f][t], g[t][f] = w, w
}
dijkstra := func(u int) (cnt int) {
for i := range vis {
vis[i] = false
dist[i] = inf
}
dist[u] = 0
for i := 0; i < n; i++ {
k := -1
for j := 0; j < n; j++ {
if !vis[j] && (k == -1 || dist[j] < dist[k]) {
k = j
}
}
vis[k] = true
for j := 0; j < n; j++ {
dist[j] = min(dist[j], dist[k]+g[k][j])
}
}
for _, d := range dist {
if d <= distanceThreshold {
cnt++
}
}
return
}
ans, cnt := n, inf
for i := n - 1; i >= 0; i-- {
if t := dijkstra(i); t < cnt {
cnt = t
ans = i
}
}
return ans
}
# Accepted solution for LeetCode #1334: Find the City With the Smallest Number of Neighbors at a Threshold Distance
class Solution:
def findTheCity(
self, n: int, edges: List[List[int]], distanceThreshold: int
) -> int:
def dijkstra(u: int) -> int:
dist = [inf] * n
dist[u] = 0
vis = [False] * n
for _ in range(n):
k = -1
for j in range(n):
if not vis[j] and (k == -1 or dist[k] > dist[j]):
k = j
vis[k] = True
for j in range(n):
# dist[j] = min(dist[j], dist[k] + g[k][j])
if dist[k] + g[k][j] < dist[j]:
dist[j] = dist[k] + g[k][j]
return sum(d <= distanceThreshold for d in dist)
g = [[inf] * n for _ in range(n)]
for f, t, w in edges:
g[f][t] = g[t][f] = w
ans, cnt = n, inf
for i in range(n - 1, -1, -1):
if (t := dijkstra(i)) < cnt:
cnt, ans = t, i
return ans
// Accepted solution for LeetCode #1334: Find the City With the Smallest Number of Neighbors at a Threshold Distance
struct Solution;
impl Solution {
fn find_the_city(n: i32, edges: Vec<Vec<i32>>, distance_threshold: i32) -> i32 {
let n = n as usize;
let mut dist = vec![vec![std::i32::MAX >> 2; n]; n];
for i in 0..n {
dist[i][i] = 0;
}
for e in edges {
let i = e[0] as usize;
let j = e[1] as usize;
let d = e[2];
dist[i][j] = d;
dist[j][i] = d;
}
for k in 0..n {
for i in 0..n {
for j in 0..n {
dist[i][j] = dist[i][j].min(dist[i][k] + dist[k][j]);
}
}
}
let mut min = (n, 0);
for i in 0..n {
let count = dist[i].iter().filter(|&&d| d <= distance_threshold).count() - 1;
if count <= min.0 {
min = (count, i);
}
}
min.1 as i32
}
}
#[test]
fn test() {
let n = 4;
let edges = vec_vec_i32![[0, 1, 3], [1, 2, 1], [1, 3, 4], [2, 3, 1]];
let distance_threshold = 4;
let res = 3;
assert_eq!(Solution::find_the_city(n, edges, distance_threshold), res);
let n = 5;
let edges = vec_vec_i32![
[0, 1, 2],
[0, 4, 8],
[1, 2, 3],
[1, 4, 2],
[2, 3, 1],
[3, 4, 1]
];
let distance_threshold = 2;
let res = 0;
assert_eq!(Solution::find_the_city(n, edges, distance_threshold), res);
}
// Accepted solution for LeetCode #1334: Find the City With the Smallest Number of Neighbors at a Threshold Distance
function findTheCity(n: number, edges: number[][], distanceThreshold: number): number {
const g: number[][] = Array.from({ length: n }, () => Array(n).fill(Infinity));
const dist: number[] = Array(n).fill(Infinity);
const vis: boolean[] = Array(n).fill(false);
for (const [f, t, w] of edges) {
g[f][t] = g[t][f] = w;
}
const dijkstra = (u: number): number => {
dist.fill(Infinity);
vis.fill(false);
dist[u] = 0;
for (let i = 0; i < n; ++i) {
let k = -1;
for (let j = 0; j < n; ++j) {
if (!vis[j] && (k === -1 || dist[j] < dist[k])) {
k = j;
}
}
vis[k] = true;
for (let j = 0; j < n; ++j) {
dist[j] = Math.min(dist[j], dist[k] + g[k][j]);
}
}
return dist.filter(d => d <= distanceThreshold).length;
};
let ans = n;
let cnt = Infinity;
for (let i = n - 1; i >= 0; --i) {
const t = dijkstra(i);
if (t < cnt) {
cnt = t;
ans = i;
}
}
return ans;
}
Step 06
Interactive Study Demo
Use this to step through a reusable interview workflow for this problem.
Press Step or Run All to begin.
Step 07
Complexity Analysis
Time
O(n × m)
Space
O(n × m)
Approach Breakdown
RECURSIVE
O(2ⁿ) time
O(n) space
Pure recursion explores every possible choice at each step. With two choices per state (take or skip), the decision tree has 2ⁿ leaves. The recursion stack uses O(n) space. Many subproblems are recomputed exponentially many times.
DYNAMIC PROGRAMMING
O(n × m) time
O(n × m) space
Each cell in the DP table is computed exactly once from previously solved subproblems. The table dimensions determine both time and space. Look for the state variables — each unique combination of state values is one cell. Often a rolling array can reduce space by one dimension.
Shortcut: Count your DP state dimensions → that’s your time. Can you drop one? That’s your space optimization.
Coach Notes
Common Mistakes
Review these before coding to avoid predictable interview regressions.
State misses one required dimension
Wrong move: An incomplete state merges distinct subproblems and caches incorrect answers.
Usually fails on: Correctness breaks on cases that differ only in hidden state.
Fix: Define state so each unique subproblem maps to one DP cell.