Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using bit manipulation strategy.
Given 3 positives numbers a, b and c. Return the minimum flips required in some bits of a and b to make ( a OR b == c ). (bitwise OR operation).
Flip operation consists of change any single bit 1 to 0 or change the bit 0 to 1 in their binary representation.
Example 1:
Input: a = 2, b = 6, c = 5 Output: 3 Explanation: After flips a = 1 , b = 4 , c = 5 such that (aORb==c)
Example 2:
Input: a = 4, b = 2, c = 7 Output: 1
Example 3:
Input: a = 1, b = 2, c = 3 Output: 0
Constraints:
1 <= a <= 10^91 <= b <= 10^91 <= c <= 10^9Problem summary: Given 3 positives numbers a, b and c. Return the minimum flips required in some bits of a and b to make ( a OR b == c ). (bitwise OR operation). Flip operation consists of change any single bit 1 to 0 or change the bit 0 to 1 in their binary representation.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Bit Manipulation
2 6 5
4 2 7
1 2 3
minimum-bit-flips-to-convert-number)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #1318: Minimum Flips to Make a OR b Equal to c
class Solution {
public int minFlips(int a, int b, int c) {
int ans = 0;
for (int i = 0; i < 32; ++i) {
int x = a >> i & 1, y = b >> i & 1, z = c >> i & 1;
ans += z == 0 ? x + y : (x == 0 && y == 0 ? 1 : 0);
}
return ans;
}
}
// Accepted solution for LeetCode #1318: Minimum Flips to Make a OR b Equal to c
func minFlips(a int, b int, c int) (ans int) {
for i := 0; i < 32; i++ {
x, y, z := a>>i&1, b>>i&1, c>>i&1
if z == 0 {
ans += x + y
} else if x == 0 && y == 0 {
ans++
}
}
return
}
# Accepted solution for LeetCode #1318: Minimum Flips to Make a OR b Equal to c
class Solution:
def minFlips(self, a: int, b: int, c: int) -> int:
ans = 0
for i in range(32):
x, y, z = a >> i & 1, b >> i & 1, c >> i & 1
ans += x + y if z == 0 else int(x == 0 and y == 0)
return ans
// Accepted solution for LeetCode #1318: Minimum Flips to Make a OR b Equal to c
struct Solution;
impl Solution {
fn min_flips(a: i32, b: i32, c: i32) -> i32 {
let mut res = 0;
for i in 0..32 {
let aa = (a >> i) & 1;
let bb = (b >> i) & 1;
let cc = (c >> i) & 1;
if cc == 0 {
if aa == 1 {
res += 1;
}
if bb == 1 {
res += 1;
}
} else {
if aa == 0 && bb == 0 {
res += 1;
}
}
}
res
}
}
#[test]
fn test() {
let a = 2;
let b = 6;
let c = 5;
let res = 3;
assert_eq!(Solution::min_flips(a, b, c), res);
let a = 4;
let b = 2;
let c = 7;
let res = 1;
assert_eq!(Solution::min_flips(a, b, c), res);
let a = 1;
let b = 2;
let c = 3;
let res = 0;
assert_eq!(Solution::min_flips(a, b, c), res);
let a = 8;
let b = 3;
let c = 5;
let res = 3;
assert_eq!(Solution::min_flips(a, b, c), res);
}
// Accepted solution for LeetCode #1318: Minimum Flips to Make a OR b Equal to c
function minFlips(a: number, b: number, c: number): number {
let ans = 0;
for (let i = 0; i < 32; ++i) {
const [x, y, z] = [(a >> i) & 1, (b >> i) & 1, (c >> i) & 1];
ans += z === 0 ? x + y : x + y === 0 ? 1 : 0;
}
return ans;
}
Use this to step through a reusable interview workflow for this problem.
Sort the array in O(n log n), then scan for the missing or unique element by comparing adjacent pairs. Sorting requires O(n) auxiliary space (or O(1) with in-place sort but O(n log n) time remains). The sort step dominates.
Bitwise operations (AND, OR, XOR, shifts) are O(1) per operation on fixed-width integers. A single pass through the input with bit operations gives O(n) time. The key insight: XOR of a number with itself is 0, which eliminates duplicates without extra space.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.